INTRODUCTION
The Two-Blood Universe (or Hunter's Moon Universe,
as
some people call it) is the result of a hefty
Magnificent Seven overdose, a television
documentary
on wolves, about two minutes worth of a fuzzy
dream
fragment, and seven weeks of typing, cursing, and
decidedly neglecting real life. The Two-Bloods,
their
history, society, and behavior, is based on
whatever
interesting tidbits my restless mind got hold of,
liberally blending folk tales, myths, Norse and
Greek
mythology and some Native American elements.
This is a first attempt at developing a kind of
guidebook for easier handling of all things
Two-Blood.
At this point, it is more or less a collection of
my
personal notes and the questions I was asked by
individual members of the Mag7 Slash list.
Some of the points mentioned here are fixed rules,
others however are merely suggestions and at any
time
open to discussion. The most basic principle I
want to
set is - anything goes. The trick is to present it
in
a way that makes it believable. Many details of
Two-Blood etiquette are negotiable, provided the
author gives good reasons in their story why they
choose a particular slant on the issue at hand.
1. GENERAL INFORMATION
1.1. NAMES
* SO WHAT WERE THE HORSES CALLED AGAIN?
Pony (Chris)
Peso (Vin)
Steele (Buck)
Dancer (J.D.)
Maverick (Ezra)
Seeker (Josiah)
Quinn (Nathan)
All horses are geldings.
* WHAT WERE THE NAMES OF THE RED STONE PACK?
The Red Stone Pack has 13 members, 7 of them
female, 6
male.
- Alpha male: John Doe (Buck's father)
- Alpha female: Jane Doe
- Females:
Arrah
Georgia
Grace
Lila
Rebecca
Victoria
- Males:
Bennet
Gabriel
Lucas
Morgan
Seth
The two alphas are of course mated, as are Gabriel
and
Morgan, and Victoria and Bennet.
1.2. GROUND RULES
* HOW DOES ONE BECOME A TWO-BLOOD? or IS
SHAPECHANGING
CONTAGIOUS?
To become a Two-Blood, at least one parent has to
be a
Two-Blood. Two-Bloods are neither human nor wolf,
but
they share enough similarities with both that
'interracial' breeding is possible, if unlikely.
(Think in the line of at least a 1:100 chance.) In
the
rare case that the two partners are compatible and
a
child is conceived, he or she will invariably be a
Two-Blood, since the shapechanger genes are
dominant.
This special kind of lycantrophy cannot be
transmitted
via bites, sexual contact, or magical rituals. In
other words: a human can't become a Two-Blood and
vice
versa.
* WHAT ARE THE MAJOR DIFFERENCES BETWEEN THE
TYPICAL
MOVIE-WEREWOLF AND A TWO-BLOOD?
- Two-Bloods can change form whenever and where
ever
they want. The full moon has nothing to do with
their
ability or inclination to run around on all fours.
- You don't need silver bullets to kill a
Two-Blood.
In human and in wolf form, they are as vulnerable
as
the next human or wolf. Their wounds don't heal
any
quicker than a human's injuries, though they tend
to
be a bit tougher to kill.
- Two-Bloods aren't by nature aggressive. If given
the
choice, most of them will avoid confrontations
with
humans. Like wolves, they'll usually only attack
if
provoked, threatened, or desperate. They don't eat
humans either. If push comes to shove, they might
attack a wagon train or raid a farm, but they'll
go
for the livestock, not the people. The one
exception
to the rule is revenge: a pack that loses a member
to
One-Bloods will hunt the killers down and tear
them
apart.
- The change itself is not overly dramatic.
There's no
howling, no writhing on the floor while growing
fur
and a tail, or similar special effects. It all
happens
pretty quickly - the person about to change
doubles
over, there's a kind of pressure in the air like
sometimes during a thunderstorm, and by the time
the
hands touch the ground, we're already talking
about
paws. The clever Two-Blood will remove his or her
clothes first, because especially shirts will
hardly
survive the transformation.
- There's no memory loss or personality change
when a
Two-Blood changes form. Furry or not, their mind,
intelligence, and character are the same.
* DO TWO-BLOODS HAVE THEIR OWN LANGUAGE?
Yes, though I refuse to go into details here
simply
because I haven't completely worked them out as of
yet. I encourage every author to use their
imagination
to add to the development of this 'language'.
Just remember that the Two-Blood's way of
communicating consists not only of sounds (like
howls,
growls, whines, etc.), but that body language is
important, too. Even scent plays a role.
* HOW BIG DOES A TWO-BLOOD GET?
The rule of thumb here is: the bigger the person,
the
bigger the wolf. The body mass stays the same. So
we're talking BIG wolves here.
* HOW MANY MEMBERS DOES A PACK USUALLY HAVE?
That depends on the pack and the situation.
Generally,
I'd say between half a dozen and two dozen
members,
cubs included.
* DOES THE ABILITY TO SHAPESHIFT APPEAR AT BIRTH
OR AT
PUBERTY?
At birth. Which is why the cubs are hidden away
from
humans until they can consciously control the
change.
(Usually age three.)
* DO FEMALES GIVE BIRTH IN HUMAN OR LUPINE SHAPE?
Depends on the female and the situation. Both is
possible.
* DO TWO-BLOODS HAVE MULTIPLE BIRTHS (LITTERS) OR
USUALLY JUST ONE?
Multiple births are possible, as are single
births. It
depends on the pack's overall situation - when
everything is fine, more cubs will be born than in
times of stress and/or hunger. If the mother has
to
focus most of her energies on surviving, chances
are
she'll only give birth to one cub, if any.
* HOW LONG DOES A PREGNANCY LAST?
Six months.
* HOW OFTEN DOES THE AVERAGE TWO-BLOOD FEMALE GIVE
BIRTH?
Depends on the female and the situation, but not
very
often. If she gives birth to more than three cubs
at
one time, chances to get pregnant again drop into
the
cellar.
* HOW CAN THEY TELL WHO IS TWO-BLOOD AND WHO
ISN'T?
- Scent: Two-Bloods recognize each other by scent.
That, of course, works for Buck, but not for the
rest
of the Seven. -- Note that dogs are able to
identify
Two-Bloods by scent, too. Depending on whether
they're
smart or suicidal they'll either whine and hide or
bark and charge.
- Behavior: Usually, Two-Bloods attempt (more or
less
successfully) to blend in with the crowd while
among
humans. However, when a pack is on the hunt it'll
most
likely stick out like a sore thumb - imagine a
group
of people who move almost as one, communicating
almost
entirely with looks, body language, and touches.
They'll be armed, men and women alike, they'll
move
either in groups or pairs, and they'll miss
absolutely
nothing. They'll also keep to themselves and won't
react kindly to One-Bloods approaching them
unbidden.
- Eyes: In the dark, the eyes of Two-Bloods
reflect
the light very easily, so from most angles it
looks
like their eyes are glowing yellow.
** Side note: There could be more or less subtle
tests
to ascertain whether somebody is a Two-Blood or
not
(as my beta put it: "Do you throw an apple at it
and
if it moves really fast, then you know?"), but I'd
like to leave that to the individual authors. Have
fun! <g>**
* ARE THERE OTHER TWO-BLOOD TRIBES, LIKE
BEAR-PEOPLE
OR CAT-PEOPLE OR OTHER SHAPECHANGERS?
For the sake of avoiding chaos, I want to limit
the
Two-Blood thing to lupine forms. (Wolf, Coyote,
Fox;
if you're extremely creative and give a good
explanation for it, even Hyena or Jackal.)
* DO HORSES BOLT WHEN THEY SMELL A SHAPECHANGER?
Horses might get a bit confused by the Two-Bloods'
scent, since it's neither really human nor wolf.
It
might spook them, but most likely won't.
Buck has the habit of 'introducing' himself to
strange
horses by approaching slowly and letting the
animal
get used to his presence. If he were in a hurry,
he'd
stay downwind of the horse, so it wouldn't realize
he
wasn't human until it didn't matter anymore, just
to
be on the safe side.
The Seven's horses know him, so they don't mind
his
scent at all. Steele is so used to the wolf
'subscent'
of his owner that he's not afraid of wolves at
all.
(Something that gets him in trouble occasionally .
. .
)
2. PACK BEHAVIOR
2.1. HIERARCHY
1) Alphas
2) dominants
3) submissives
4) One-Bloods who are not mated with a Two-Blood
5) cubs of either persuasion
* WHAT'S THE DIFFERENCE BETWEEN A DOMINANT AND AN
ALPHA?
A pack can have several dominants, but only two
alphas
max - usually a mated pair. Even though basically
the
alphas are equals, chances are one of them has a
more
dominating personality and acts as primary leader.
In short: The leader of the pack is the Alpha. If
he
is mated, his mate is also alpha, second in
command.
The rest of the pack is either dominant or
submissive.
As long as Chris doesn't choose a mate, he's the
only
alpha (he'd be referred to as the Alpha, since
calling
him a dominant is pretty redundant, seeing as the
alpha is automatically dominant to all the other
members of the pack). If you decide to pair him
with
Josiah, for example, and make it more than casual
sex,
then Josiah would assume the role as the second
alpha,
and Buck would defer to him.
* WHAT IF THE ALPHA MATED WITH A SUBMISSIVE?
In a 'normal' pack, he or she usually wouldn't.
They'd
be drawn to strong dominant males or females. In a
mostly human pack, where the dominant/submissive
thing
is lot less important (except when it comes to
Buck,
since he's the only Two-Blood), they'd most likely
play it by ear.
* DOES THE LEADER OF THE PACK HAVE TO BE A MALE?
No. It's common, but not a law. The most dominant
Two-Blood leads the pack, gender is secondary.
* WHAT'S THIS 'SUBMISSIVE' BUSINESS ALL ABOUT?
Now, this point is a matter of personal preference
and
definitely open to discussion. In a wolf pack, you
get
dominants and submissives. These terms refer to
the
social standing of the individual in the pack.
From the way they're portrayed in the series, I'd
consider Chris, Vin, Buck, and Josiah dominants,
and
Nathan, Ezra and J.D. submissives. This does NOT
mean
they're weaker or bowing to the others' wishes. In
a
situation where they're with One-Bloods, they'd
act as
dominants in most cases. The reason why I'd
organize
the group like that is that more often than not,
Nathan and Ezra are either rather passive (Nathan)
or
prefer not to get into a serious argument with the
more 'dominant' regulators (Ezra). J.D., as the
youngest, would probably be considered not exactly
submissive, but rather 'cub', which is also why
everybody's so protective of him.
* WHAT'S THE DIFFERENCE BETWEEN 'MATING',
'BONDING'
AND 'CASUAL SEX'?
- MATING:
Two-Blood term for a spiritual and physical union
between two people. Two-Bloods believe that every
person has a soul-mate. When the two meet, they
usually 'mate', meaning they commit to each other
and
spend the rest of their lives together. Mating
always
implies a sexual element. The bond between the
partners works on a very intimate level. Even when
separated for some reason, a mated Two-Blood can
sense
if their partner is alive and well.
The exact terms of a mated bond are decided by
each
pair individually and hence differ. Some couples
are
monogamous, some have sex outside their
relationship,
or invite others to join them for sex, or whatever
else they both want. Some couples need close
physical
proximity, hardly ever leaving their partner's
side;
some are a lot more independent, going separate
ways
for days, weeks, or even months before joining
again.
It doesn't change the intensity of the connection
they
share.
In short:
A mating bond means both a touching of souls on a
spiritual and a touching of bodies on a physical
level.
If you leave the sex out of the equation, you get
the
Two-Blood equivalent of a soul-brother -- kin by
choice. If you leave out the spiritual bonding,
you
get lovers, casual sex partners, or intimate
friends,
or whatever. Neither qualifies as mating.
- BONDING:
The act of strengthening the connection between
pack-mates and/or friends, or reassuring a
distraught
pack-mate and/or friend. Bonding can be everything
from sitting on a church roof and singing at the
moon
to having hot and frequent sex in every
conceivable
position and location.
- CASUAL SEX:
Just that. Two willing partners get together and
have
sex, no strings attached.
2.2. EVERYDAY LIFE
* HOW DOES BECOMING A PACK CHANGE THE SEVEN'S
LIVES?
The most important change will probably be that
they'll have to get used to touching each other.
With
Two-Bloods, touch and body language are the most
important means of communication, and given how
Buck
is starved for touch he'll need their closeness
and
their willingness to reach out to him and initiate
contact. If they refuse to touch him, he'll assume
he's being punished for something.
Note that 'touching' does not necessarily imply
sex.
It can easily *lead* to sex, but it doesn't have
to.
Chances are the physical closeness between the
Seven
will grow over time and become a part of them
until
they aren't even aware anymore that they're doing
it.
A few months after Hunter's Moon, when they're
used to
being a pack, it's entirely possible they'll be
close
enough to feel uncomfortable sleeping alone - they
might decide to live under the same roof then.
Now,
how they'll accomplish that I haven't worked out
yet.
They could occupy one floor of the boarding house,
transforming the biggest room into their bedroom.
They
could make Chris' shack their out-of-town
headquarters, which would mean they'd have to
remodel
the building to suit their needs.
Their relationship with the townspeople would also
change, though how exactly is up to the individual
authors. Personally, I guess the people would
notice
that something was up. It might take a while, but
when
the Seven move in with one another at the latest,
they'd perk up. Nettie, Inez and Mary would
probably
pick up on it earlier. Yosemite might. How they'd
react is anyone's guess.
* WHAT KIND OF BONDING RITUALS DO TWO-BLOODS HAVE?
- Greeting the hunter's moon. In the first night
of a
full moon the pack will meet and sing, confirming
the
bond between them and warning other packs away
from
their territory.
- Hunting. Once in a while, the pack will
undertake a
special hunt. All members of the pack participate,
even the cubs. Since the Four Corners Pack can't
change form and go chase some deer, they'll have
to
improvise. Suggested alternatives: They could
accompany Buck on horseback, having one hell of a
good
time even though the chances of actually catching
anything this way are pretty damn slim. I can also
see
them argue in favor of fishing, which is a lot
less
strenuous while being an entirely acceptable group
activity.
- Sex. Since touching is such an important part of
pack life, sexual tension between the members of
the
pack isn't at all uncommon. The rule here is
again -
anything goes. Any pairing is possible, the author
just has to make it plausible why these particular
guys would feel the need to do it with each
other. --
The 'mating' issue in the Two-Blood sense concerns
Buck rather than the others, since the One-Bloods
do
not have wolf characteristics by genetics,
instinct or
nature.
- Eating. Packs usually eat together. When it
comes to
the Seven, chances are they're already used to
meeting
for breakfast, lunch, or dinner, so that's a habit
that won't change.
- Sleeping. Not exactly a ritual, but something
that
would surely help strengthen the bond between the
Seven. Yes, we're talking about all of them
cuddled
together here. Perfect way to chase away
nightmares.
Of course, it'd also make it extremely difficult
for
Ezra to oversleep . . .
* IS THERE SUCH A THING AS A PSYCHIC BOND BETWEEN
THE
SEVEN NOW THAT THEY'VE BECOME A PACK?
No. The only bond between them is the bond that
already connected them before the whole Two-Blood
incident happened. There's nothing supernatural
about
Two-Bloods (except the whole changing thing) or
the
pack.
However, the Seven might be more aware of each
other
in terms of body language and might also pay more
attention to their sense of smell, if only to get
an
idea about what the world's like for their one and
only Two-Blood. Vin would certainly help train
them,
since he learned a lot from the members of the Dry
Pond Pack in terms of Two-Blood behavior and
skills.
2.3. DEALING WITH OTHER PACKS
* HOW DO 'NORMAL' PACKS LIVE?
The packs are nomadic by habit. They spend most of
their time wandering, hunting, and patrolling the
perimeter of their territory. Small packs that
don't
have a territory are always on the move and
generally
allowed to cross through other packs' domains
provided
they ask for permission first.
The relationship between the members of a pack is
extremely close. Except for occasional fights for
dominance, the Two-Bloods tend to get along well
with
each other. In the face of danger they close ranks
immediately. Seeing as they have a long, bloody
history when it comes to relations with
One-Bloods,
they're not only extremely cautious in their
dealings
with humans, but trained to fight them from a very
early age on.
There are, of course, exceptions. Sometimes a pack
forms an alliance with a Native American tribe or
family, living with them, protecting them, and
even
sharing their kills with the humans if needed. In
rare
cases a pack might associate in a similar way with
a
group or family of settlers (an arrangement like
that
could happen with the Four Corners Pack and the
people
of Four Corners, for example). If a One-Blood is
accepted into a pack, they are especially
protected by
pack law (see there).
* DO TWO-BLOODS RAISE ALL THEIR CUBS EQUALLY OR DO
THEY MAKE A DIFFERENCE BETWEEN STRONG CUBS AND
WEAK
CUBS?
All cubs are protected and cherished, for the
simple
reason that there are so few Two-Bloods. That's
why
John Doe and his pack were ready and willing to
chase
Buck for years, trying to get him to join the
pack.
The way I see it, the Two-Bloods have survived the
rise of Man only because they managed to stay
hidden
in the shadows and pass for human most of the
time.
They never were great in numbers, and females
seldom
get pregnant more than once or twice in their
life. So
the children are the most precious thing in
Two-Blood
society and their pack will go to any lengths to
protect them.
* HOW WOULD OTHER PACKS REACT TO THE FOUR CORNERS
PACK?
That depends entirely on the pack and the
situation. I
can see every reaction from surprised but friendly
acceptance to outright loathing, hostility and
aggression.
* WHAT HAPPENS IF THE FOUR CORNERS PACK IS
CHALLENGED
AND LOSES?
Most likely, they'd be exiled from their
territory.
The other pack might offer them to join them, in
which
case they could stay. They'd start out lowest in
the
pack hierarchy, but could fight their way up. In
theory, if they were ruthless enough, they could
even
turn tables on the other pack and end up annexing
them, reclaiming their territory.
* WILL OTHER TWO-BLOODS RECOGNIZE THE HUMAN
MEMBERS OF
THE FOUR CORNERS PACK AS A PACK WHEN BUCK ISN'T
WITH
THEM?
Yes, since the constant contact with Buck leaves
his
scent markers on them. The other Two-Bloods
probably
wouldn't realize that the Seven are a pack in
their
own right, but they'd know that they're part of
the
same pack.
* DO ALL PACKS PLAY BY THE RULES OR COULD THERE BE
RENEGADE PACKS THAT DON'T GIVE A SHIT ABOUT THE
TWO-BLOOD LAWS?
I assume that most packs do play by the rules,
though
probably to a varying degree. Rogue packs would be
a
danger to all Two-Bloods, and are consequently
hunted
and eliminated by their own kind. That doesn't
mean
they can't do a lot of damage until they're
stopped,
both to humans and to other Two-Bloods. So, yes,
the
Four Corners Pack could well find themselves
facing a
pack that's fighting dirty.
* DO SHAPESHIFTERS DEVELOP A TASTE FOR HUMAN
BLOOD?
Under some circumstances, that's entirely
possible. A
hungry outcast or a psychotic loner (comparable
perhaps to a human sociopath) could well start
hunting
humans. The result would most likely be a
shapechanging serial killer.
3. PACK LAW
Please be aware that the following laws are a
THEORETICAL CONCEPT that forms the basis for
Two-Blood
behavior. The ideal pack would follow them to the
letter. However, packs consist of individuals, and
individuals tend to bend, circumvent, and break
rules.
Also, some of these laws might not apply or would
have
to be altered for a predominately human pack.
3.1. GENERAL LAWS
- When a pack wants to cross through another
pack's
territory, they have to ask permission. They also
have
to ask permission if they want to hunt. The asking
and
the reply can be done through howling.
- The Alpha and his or her mate have absolute
authority over their pack. However, every member
of
the pack has the right to challenge them, or to
leave
whenever they please.
- When there is danger, the cubs have to be
protected
at all costs.
- The most dominant non-alpha Two-Blood acts as
the
alpha's 'Lieutenant'. He or she is the protector
of
the pack, making sure pack life runs as smoothly
as
possible. The Lieutenant is always the last to
leave
in a dangerous situation, ensuring the others all
make
it out safely.
3.2. RULES OF COMBAT
- When a pack moves into another pack's territory
to
challenge the resident pack, they have to follow
the
Rules of Challenge: The Challenge has to be
officially
declared. The fight happens between the Alphas of
the
packs; until then fights between individual
members of
the packs are prohibited. The challenging pack has
to
defer to the ruling pack until the Alphas have
fought.
- If a Two-Blood is killed in a fight with a
member of
another pack, the pack is not allowed to exact
revenge
on the victor or the other pack.
- To refuse a challenge is to admit defeat.
- When one partner of a mated couple is
challenged, he
or she has the right to call their mate to fight
in
their stead.
- A Two-Blood member of a pack can declare himself
or
herself submissive to a One-Blood pack member and
accept a Challenge in their stead.
- If a person is sick or injured, they must not be
challenged.
- Cubs and adolescents must not be challenged.
- A dominant is not allowed to challenge a
submissive.
- Firearms are outlawed in confrontations between
Two-Bloods. The only weapons allowed are edged
weapons.
- The person who was challenged has the right to
choose the form in which the opponents fight.
- A fight ends when one of the combatants admits
defeat or loses consciousness.
- If the opponents are evenly matched, the fight
may
go to the death.
- Once a fight has begun, no one has the right to
interfere.
3.3. MATING
- A mated bond cannot be forced. If it doesn't
happen
naturally, it doesn't happen at all.
- A mated pair is considered a unit. They can
speak
for each other and fight for each other.
- Not even an alpha has the right to demand sexual
intercourse from a mated member of their pack.
- A mated bond cannot be broken.
3.4. DEALING WITH ONE-BLOODS
- Two-Bloods are not to reveal themselves to
One-Bloods, if at all possible.
**Side note: This is one law that tends to get
broken
a lot.**
- When moving among One-Bloods, Two-Bloods should
try
to blend in. Attracting attention will most likely
endanger the pack, if not the entire kind, and has
to
be avoided like the plague.
- Since One-Bloods are distantly related to
Two-Bloods, they are under no circumstances to be
considered food. Neither are wolves.
- If a Two-Blood mates with a One-Blood, the
One-Blood
becomes automatically a member of the pack.
**Side note: If a Two-Blood has sexual intercourse
with a One-Blood, the One-Blood does NOT
automatically
become a member of the pack! Exception: If a child
is
conceived, the mother does become a member of the
pack, even though she is not mated to the
Two-Blood.
Her status in the pack is that of a submissive
under
the protection of the child's father.
In the case that a Two-Blood female is made
pregnant
by a One-Blood, this informal law does not apply.
If
he wants to stay, the female is the one to decide
whether he may join the pack or not.**
- A One-Blood member of the pack has the same
rights
as any Two-Blood member of the pack.
- If a Two-Blood chooses a One-Blood as a sexual
partner, but doesn't mate with them, the dominant
person is in charge.
**Side note: The Two-Blood is not automatically
the
dominant in a Two-Blood/One-Blood relationship,
because dominance is not only a matter of physical
strength.**
- A dominant One-Blood has the right to let a
submissive Two-Blood fight for them.
- If a Two-Blood challenges a One-Blood to a
fight,
the One-Blood has the right to choose the weapons.
- If a pack joins with a band of One-Bloods, the
One-Bloods get the full protection of the pack.
Their
status is similar to that of the cubs.
4. BUCK'S PAST
- The name of Buck's mother was Virginia
Wilmington.
- Buck and his mother were always on the move,
rarely
staying in one place for long. He didn't know they
were running from his father until he was about
seven
or eight years old.
- Life wasn't always easy for the son of a
traveling
whore. Buck was a social outcast and is the
survivor
of sexual abuse.
- Buck learned about his Two-Blood heritage from
an
old loner called Sarah Ann Blue. Sarah Ann had
left
her pack when her mate died. She was a friend of
Virginia's.
- John Doe and the Red Stone Pack caught up with
Buck
and Virginia in New Orleans, when Buck was about
sixteen. Virginia was killed in front of her son's
eyes, gutted by Doe. Buck escaped and ran to
ground.
- Buck was in the war, fighting for the North. The
scar on his left flank from a rifle bullet that
ripped
through his body from behind dates from that time.
- Sometime during the war, Buck met Chris and they
stayed together from then on.
- Until Chris met Sarah, he was in a sexual
relationship with Buck. He did not know about Buck
being a Two-Blood and hence did not know Buck
considered him his Alpha.
- Pony was Buck's wedding present to Chris.
- Buck lived on the ranch with Chris and his
family
and accepted Sarah and Adam as his pack.
NOTICEABLE SCARS:
- saber scar across his chest from when he saved
J.D.
from Colonel Anderson
- whip marks on his back
- ugly scar from a rifle bullet on his left flank.
The
bullet entered from behind, tore through his body,
and
exited just below the ribs. The injury was almost
fatal.
- burn mark on the inside of his left upper thigh.
Somebody branded him; Buck erased the initials
with a
hot knife.
5. TIMELINE
So now what . . . ?
No worries, I haven't planned this out minutely. I
just think a rough timeline could be useful . . .
so
here are my (rather vague) suggestions of how the
AU
could develop.
GETTING TO KNOW EACH OTHER
I'd like to reserve the first couple of months
following Hunter's Moon for stories that focus on
exploring the possibilities of the Seven as a
pack --
learning pack behavior and pack law, learning
about
the others' personal quirks and their pasts,
realizing
that there's a strong sexual tension between them
all
and dealing with it. It's a great time for First
Times, for insecurities and misunderstandings, for
learning to live with each other.
Sometime during this time of exploration the
townspeople (or at least some of them, like
Nettie,
Mary, Inez, etc.) will probably notice that
something
has changed. I think there's a lot of potential
for
some great stories when it comes to how they
react.
ESTABLISHED PACK
After the initial confusion it is entirely
possible
that Buck might mate with one of the six, and that
other permanent couples might be formed. Chris
might
choose a 'mate', or maybe appoint Buck or even one
of
the other members as the official second in
command,
simply to clarify the hierarchy issue for Buck and
for
everyone else.
Sooner or later the Four Corners Pack will have to
deal with other packs, either moving through their
territory or drawn by the stories about a
One-Blood
pack. That could bring challenges, new enemies,
and
new friends -- and lots of opportunities of
comparing
'normal' packs with the Seven. Maybe the Red Stone
Pack will make a reappearance . . . John wasn't
too
happy to let his son go, and I kinda like Georgia
and
Seth.
Other storylines that have been spooking through
my
brain but which I'll probably never find the time
to
write down feature Maude, Judge Travis, Casey and
Rain. The latter two I can almost see joining the
pack
some time in the distant future, while I'm pretty
sure
Maude will pitch a fit when she finds her son has
gone
native. Or lupine, in this case.
END NOTES